#ifndef _C_GL_ACTOR_H_
#define _C_GL_ACTOR_H_

#include "../interface/I_Actor.h"

class C_gl_Actor : public I_Actor
{
public:
	C_gl_Actor(){}
	~C_gl_Actor(){}

	virtual void Render(I_api_Device * pDevice, C_Camera * pCamera);
	virtual void RenderBVHTree(I_api_Device * pDevice, C_Camera * pCamera, int nMaxLevel);
};

#endif // _C_GL_ACTOR_H_